Media Kit

What we talk about when we talk about Deafverse

About Deafverse

  • Deafverse is a free, choose-your-own-adventure game that helps deaf youth develop self-advocacy, career readiness, and college readiness skills for high school and beyond. It’s the first game to be built by a deaf team in American Sign Language.

  • Educational games have largely been inaccessible to deaf youth until Deafverse. The choose-your-own-adventure format of this game empowers them to make their own decisions and receive immediate feedback on those decisions, strengthening their self-determination, self-efficacy, and identity development.

Game objectives

  • Address gaps in services for deaf youth
  • Strengthen self-advocacy and self-determination skills
  • Support college and career readiness
  • Connect deaf youth with role models

The facts

  • There are an estimated 265,774 deaf youth ages 14–22 living in the United States, according to our deaf youth data report.
  • Many deaf youth are the only deaf person in their school or community, especially in rural settings, where they have reduced access to career-connected learning that typically happens in social networks. Thus, specialized interventions that target this population are necessary.
  • A staggering 22.7% of deaf youth ages 16–24 are not going to school or working, which is nearly double the national average of 12.6%.
  • Deaf Black, Indigenous, or Native American youth, as well as deafdisabled youth, experience the highest rates of disconnection.
  • Around 50% of deaf youth have additional disabilities, and they benefit from multimodal and multilingual resources that allow them to engage with educational content in accessible and engaging ways.
  • Only 54% of deaf people were employed in 2021, in comparison to 70% of hearing people in the United States. 
  • Deaf youth who play Deafverse report increased confidence in their ability to make decisions and advocate for themselves.

Images

The front cover for the first world of Deafverse, Duel of the Bots!
Movie poster of the malfunctioning Catbot bursting out in a menacing laugh above the cast of Duel of the Bots!
The front cover for the second world of Deafverse, Revenge of the Deep!
Justin asks for paper and pen to communicate with you!
Justin pantomimes an animal with large ears looking at you with a puzzled face!
Justin is making an elaborate sign of a bubble bursting!
Students are playing Deafverse together!
A student is watching Justin narrate a choice!

FAQ

Have questions? We have answers. Check out our written FAQ, or watch the ASL version.

The team

The game was developed by a deaf team at NDC. Meet the team!

Press contact

Want to write about the game? Contact Zane Fleming, our game program coordinator.