World Two: Revenge of the Deep
The purpose of this guide is to support the navigation of Deafverse, World Two: Revenge of the Deep with visual descriptions and transcripts. The guide’s format is guided by the Table of Contents (ToC) on the right. The ToC will change as you scroll down through the Accessibility Guide to serve you links relevant to the section you’re browsing at any time. Every other section in this guide will start with a short blurb describing the purpose of the section, where they will appear in the game, and will be followed by images, alt text summarizing the images, full visual descriptions and/or transcripts as needed.
For assistance with navigating the game, use the Game Accessibility Guide here.
If you have feedback regarding the game and its accessibility, please contact us at email@example.com.
This section provides the visual descriptions of the Deafverse Narrator, the outfits they wear, and the types of narration these outfits indicate in World Two: Revenge of the Deep. Images, their alt text and full descriptions are below.
Justin (narrator) in two outfits:
Description: White buttoned shirt: A young man, who is Afro-Indigenous and Latino, is wearing a short-sleeved white buttoned shirt and has short, curly hair. He has a slight mustache and a small goatee beard on his chin. This version narrates the story of the game.
Description: Black suit: A young man, who is Afro-Indigenous and Latino, is wearing a tight black suit and cap with electrical wires running over them and dark goggles. He has a slight mustache and a small goatee beard on his chin. This version narrates the choices and lessons of the game.
This section provides an overview of the illustrated signer backgrounds, and the locations they appear in. Use the overview on the right to find the visual description for the game location you are at. Images, their alt text, and full descriptions are below. Images, alt text, and full descriptions start below after the overview.
OVERVIEW OF SIGNER BACKGROUNDS
- Beach, Night-Time
- Beach, Day-Time
- Lifeguard Tower
- Lifeguard Tower, Interior
- Lifeguard Tower, Viewing Platform
- Town Center
- Town Center, Traveling
- Rita’s Cafe
- Rita’s Cafe, Exterior
- Rita’s Cafe, Interior
- Rita’s Cafe, Bulletin Board
- Rita’s Cafe, Deck
- Milo’s Boat
- Vine Island Museum
- Museum, Exterior
- Museum, Interior
- Museum, Map Room
- Museum, KelpCo Exhibit
- Museum, Fossil Exhibit
- Museum, Hall of Heroes
- Museum, Captain Statue
- Museum, Harpooner Statue
- Museum, Scientist Statue
- Arcade, Interior
- Arcade, Fortune Teller
- Arcade, Virtual Reality
- Mountain Base
- Mountain Cliff
- KelpCo HQ
- HQ, Exterior
- HQ, Front Lobby
- HQ, CEO’s Office
- Ocean, Night-Time
- In Boat, Approaching Lighthouse, Far Away
- Lighthouse, Interior
- Mecha-Kat, Cockpit
- Ocean, Underwater
- Kraken’s Belly, Interior
- Beach with Kraken
Description: You’re in a red boat ripping through the ocean and looking back at the rear of the boat. From the left to right: a leather seat with a GPS device pinging for the Kraken, a handle for you to steer the engine with, a coil of rope, an ice chest, and a plunger-like tool, labelled “MILO-TOOL”. A red balloon and a red flag with Milo’s widely grinning face on it are both flying on a flagpole on the edge of the boat.
Description Note: As you navigate the oceans with Milo in his boat through the chapter, fog may appear and obscure visibility of the horizon. Also, the island may appear in the background with the docks as the most identifiable landmark.
Vine Island Museum
Description: You enter The KelpCo exhibit, a green-walled room with a floor-to-ceiling statue of kelp to your right. Near the ceiling is the KelpCo logo, text: “KELP” in green and “CO”, in orange, buoyed by kelp. The television plays a video of smiling KelpCo employees handling kelp and kelp bulbs. Closed captions flashes: “KelpCo created a safe and sustainable method of fishing invaluable kelp bulbs.” Two pictures, below the television, are of KelpCo employees holding up kelp together and a KelpCo scientist in a blue hijab holding up a glowing lime green test tube. Under that is a visualization of KelpCo’s supply chain: kelp is harvested by a trawler; kelp is liquefied; the liquid kelp is bottled up; finally, kelp is sent all over the world.
Hall of Heroes
Description: You’re analyzing a golden statue of Chloe the Captain, a Black woman holding up a monocular telescope to her right eye. Chloe has braids, circular earrings, a long coat with various items in her pockets, a decorative shawl across her chest attached to her epaulets on her shoulders, pants, and tall boots. She has a dog at her side with a half-cloak around it sitting on a pillar as tall as Chloe’s hips. To the left of the statue is a painting of Chloe and her dog steering a ship. Below, her telescope is displayed in a glass cage with instructive text, a braille plaque, and a video of a sign language narrator.
Description: You appear to be in a reality entirely separate from the world. Glowing blue and purple lines run parallel and intersect each other, creating a grid continuing into the horizon as far as the eye can see. The atmosphere is purplish-blue.
Description Note: This description changes if you decide to play either game in the Virtual Reality Arcade. The options are BOTCRAFT and DST CRISIS. Selecting BOTCRAFT will add a virtual building made of glowing blue and purple squares stacked on top of each other with a space in the middle on the right side of the Virtual Reality Arcade.
Selecting DST CRISIS will add a glowing pink clock with two hands on the right side of the Virtual Reality Arcade. The short hand is about to point at 9 o’clock. The long hand is nearly pointing at 2 o’clock.
Description: You’re on a footpath, lined with a guardrail, on the side of the mountain overlooking the ocean. Bushes punctuate the sides. The left side is a steep bank to the top of the mountain. A lighthouse, with a giant gear on its side and standing on rocks, is visible on the horizon. The sun is golden and radiant.
Description Note: The night-time version of the scene is the same, except it is a dark, cloudy night. The lighthouse is alight and casting two beams in the opposite directions.
In Boat, Approaching Lighthouse, Far Away
Beach with Kraken
This section provides an overview of every character found in World Two: Revenge of the Deep and their visual descriptions. They appear throughout the story and in the comic pages that pops up every time you complete a chapter. Use the overview on the right to find the visual description for the character you want. Images, their alt text, and full descriptions are below.
Description: Milo is a young Brown boy that has brown eyes and a birthmark on his left chin. His hair is a curly pompadour with his sides shaved all around. He is wearing a lime green shirt, royal blue cargo shorts, and slide sandals. Milo is holding a red balloon and flashing a thumbs-up while gently smiling at you!
Maya, KelpCo employee
Chance, KelpCo employee
Starla, contest winner
Chloe the Captain
Helga the Harpooner
Seymour the Scientist
Eaton Fogbane, KelpCo CEO
The Backpack and Items
This section outlines the Backpack, how to navigate around it, and also provides visual descriptions for the badges, postcards, and comic pages found in the Backpack. Certain badges have certain versions that you can earn based on the choices you make in the game. Use the overview on the right to find the visual description for the collectible you want. Images, their alt text and full descriptions are below.
The Backpack Menu
Description: The Backpack has a dark background in the middle of the screen. In the top left corner is bold text: “BACKPACK”. Below the text is two buttons: “World 1” and “World 2”. Clicking either button will change the Backpack inventory to either World’s inventory. In the opposite corner from the bold text are two text buttons: “Back to Game” and “Back to Home”. The former button will bring you back to the game, while the latter will bring you to the World Select menu. The rest of the menu are collectibles divided into sections with two rows of ten icons: Badges, Photos, and Comic Pages.
Description Note: Every collectible will be locked when you first start a new playthrough. They will display as darkened icons with locks on them. As you play through the game, you will be able to unlock collectibles by making certain choices. Once unlocked, these collectibles will stay in your Backpack on subsequent playthroughs.
This section describes the badges found in the Backpack. Visual descriptions are below.
Description Note: You can unlock three different states of the Portal Explorer badge depending on the choices you make in the Introduction chapter. The badge is a blue circle with a glowing white outline. Different icons are displayed in its center.
Description: If you throw a rock at the Kraken… the badge icon is a rock being launched through it.
If you make the choice to rescue the boy from the kelp trap… the badge icon is strands of kelp being pulled out by a hologram-like hand.
If you make the choice to distract the Kraken with a glow-toy sword… the badge icon is a hologram-like hand holding a glow-toy sword in it. The sword has a purple handle and is colored green, orange, yellow from the bottom to the tip in that order.
Description Note: You can unlock three different states of the Cafe Patron badge depending on the choices you make in the Rita’s Cafe chapter. The badge is a dark green circle with a glowing white outline. Different icons are displayed in its center.
Description: If you fend off the Kraken using rope… the badge icon is hologram hands pulling rope.
If you manage to stop the Kraken… the badge icon is a hologram hand signing “Stop” in it.
If you fend off the Kraken by throwing something at the Kraken… the badge icon is a hologram hand in the motion of throwing something.
Description Note: You can unlock three different states of the Museum Guide badge depending on the choices you make in the Vine Island Museum chapter. The badge is a light green circle with a glowing white outline. Different icons are displayed in its center.
Description: If you pass the Captain statue’s quiz first… the badge icon is a purple monocular telescope.
If you pass the Harpooner statue’s quiz first… the badge icon is a red pincer-like harpoon.
If you pass the Scientist statue’s quiz first… the badge icon is a blue science flask.
Description Note: You can unlock three different states of the First Mate badge depending on the choices you make in the Docks chapter. The badge is a yellow circle with a glowing white outline. Different icons are displayed in its center.
Description: If you choose to drive the boat… the icon is a reddish brown boat engine. The handle and propeller are both red. Text on the top of the engine: “500”.
If you choose to use the Milo-Tool… the icon is a hologram arm and hand holding up a plunger-like tool that can be extended and retracted. The bits are red and dark purple. The handle is brown with the text: “MILO-TOOL” on it.
If you choose to use the radar… the icon is a GPS screen being held up by two hologram hands. The frame is red and the screen is mostly blue with a green land in the top right corner. In the middle is a radar with a red rotating line. Light is glinting off of the screen.
Heavy Equipment Operator
Description Note: You can unlock three different states of the Heavy Equipment Operator badge depending on the choices you make in the Lighthouse chapter. The Heavy Equipment Operator badge is a red circle with a glowing white outline. Different icons are displayed in the center.
Description: If you choose to use the shield with Mecha-Kat… a gray shield with teal cat ears is displayed in the center. It’s split down the middle with yellow and teal circles in the center. Circuit-like lines snake out from the top.
If you choose to use the sword with Mecha-Kat… a gray sword is displayed in the center. The guard is yellow and teal circles. The handle is dark gray.
If you choose to use the laser cannon with Mecha-Kat… a gray-tipped cannon will be displayed in the center. Sections of the laser cannon are colored light gray, teal, and dark grey. Circuit-like lines cover the bottom section. Two yellow lines circle the tip of the cannon.
Employee of the Month
This section describes the Backpack icons in the Photos section and the Postcards you can view there. Images, their alt text, and full descriptions are below.
Postcard Description: The Lifeguard Tower sits on the beach, and is colored white with a red cross on it. Luca, the lifeguard, is on the tower’s platform and is surveying the horizon.
Postcard Description: The Boardwalk is nestled in between the beach and the town. Restaurants and the arcade are bustling with activity!
Postcard Description: The town is the center of Vine Island. Restaurants line the roundabout with a blue-colored tree in the middle of it. The architecture is spontaneous, colorful and dazzling.
Icon Description: The Rita’s Cafe icon is a yellow circle with a glowing blue border that has a flag a flagpole with the Cafe’s logo on it
Postcard Description: Rita’s Cafe is a restaurant in a cozy-looking ship perched on the cliffs of Vine Island. Chairs and tables are laid out on the deck of the ship, along with a ramp leading up to the deck. Bike racks and benches are out front.
Vine Island Museum
Postcard Description: The Vine Island Museum is two buildings side-by-side. The main building is a half-arch with glassed windows with four floors. The secondary building is smaller and three floors tall.
Icon Description: The Mountain Trail icon is a purple tree with pink leaves and strange squirrels climbing and nesting on it in a green circle with a glowing blue border.
Postcard Description: A mountain tower above Vine Island. A wide trail snakes up the front side of the mountain. The summit offers unparalleled views in all directions.
Icon Description: The KelpCo Headquarters icon is the building in a bluish green circle with a glowing blue border.
Postcard Description: The KelpCo headquarters are two stories tall with a giant neon sign on top. Text: “KELPCO”. Two giant gears are on the side of the building. There’s a pond outside in the front of the building. Two columns welcome you to the entrance.
Postcard Description: The lighthouse, striped red and white, is perched on a rock in the middle of the ocean. It has a giant gear on it. The lighthouse is alight and signaling itself in all directions. It can’t be missed even in the darkest of nights.
This section provides an overview of the comic pages that appear in World Two: Revenge of the Deep and their visual descriptions of the comic pages that appear throughout World Two: Revenge of the Deep. Certain comic pages have multiple versions that you can earn depending on the choices you make in the game. Use the overview to find the visual description for the comic page you want. Images, their alt text, and full descriptions are below after the overview.
A fleet of boats approaches a lighthouse on the horizon as the sun is setting. A houseboat with sails, lights strewn across its roof, and people working to sail it is on the left side. Next to it is a small boat, propelled by a lone engine, with a person about to fall into the water. In the bottom right corner, a sailing ship peeks out with a golden mermaid on its bow. A person with green-tipped braids is looking through a monocular telescope on the deck.
Catbot and Kat, both catlike robots, are in a sailboat together. They are waving at other boats. To the right of their sailboat is a little boat with one person, with an impressive pompadour, in it. It’s flying a red flag and red balloon. Above the little boat is a white sailboat with two people in it. One of them is diving into the water. An airboat is floating above.
On the right side is a cruise ship lined with decorative lights. Below the cruise ship is a lifeguard speedboat with several lifeguards in it. In the bottom right corner is a work boat with a sweaty man dressed in business attire on the deck.
A red and white striped lighthouse sitting on a rocky shore is on the horizon. Its light shines bright. There is a menacing shadowy face submerged in the water in the front of the lighthouse which has yellow eyes and a wide toothy grin. One claw is above water and is casting a long shadow that’s reaching for Catbot and Kat.
Text (top left corner): WORLD TWO: JOB READINESS
The National Deaf Center logo, a lime green bowl with a teal swirl in it in a light blue circle, is below the top left corner enclosed in a black banner.
Text (top middle): NATIONAL DEAF CENTER. To the right is a stamp with the text: “APPROVED BY THE COMICS CODE AUTHORITY” with its own logo, the letter A with arms curving around to the top on its sides.
The Deafverse logo, a portal swirling around the text, is prominently displayed below the NATIONAL DEAF CENTER text.
Text (bottom middle): REVENGE OF THE DEEP. The text has a gradient that starts at the bottom as orange and becomes yellow at the top. The bottom of the DEEP text looks as if it’s submerged in water. The OF THE text is colored white.
Introduction Chapter - "The Kraken's Welcome"
You’re on a beach and it’s night-time. You’re looking at a watch on your left wrist that is part of your blue hologram-like arm. The watch has a catlike robot waving at you!
The Kraken, a massive sea monster, suddenly emerges out of the ocean on the horizon ready to attack! Kat is holding onto your wrist for dear life. There is a young boy trapped in kelp between rocks to your right. He has a red balloon attached to his left wrist for some inexplicable reason.
Description Note: This panel will be different based on choices you make in the game. There are three versions.
- If you make the choice to throw something at the Kraken… You see a rock on the sand and you go to pick it up. Kat looks excited!
- If you make the choice to rescue the boy… You run over to the boy trapped by the kelp in the rocks. You reach down to rip the kelp off of his right ankle. He quickly thanks you!
- If you make the choice to distract the Kraken… Kat is pointing at a cart full of glow toys, prompting you to run over to it!
Description Note: This panel will be different based on choices you make in the game. There are three versions.
- If you make the choice to throw something at the Kraken… You throw the rock with all of your might and nail the Kraken right on its forehead! The Kraken is jolted by the impact and this action buys time for the boy to break out of the kelp trapping him and escape. Kat is enduring your arm’s powerful movement.
- If you make the choice to rescue the boy… Now that the boy is free, he runs away from the Kraken while you hide in the rocks!
- If you make the choice to distract the Kraken… You pick up a glowing sherbet-like sword and swing it around. The Kraken sees you and becomes confused by your actions, buying time for the boy to free himself from the kelp trapping him and escape.
The Kraken changes its mind and departs the beach to disappear into the ocean. Now that they know it’s safe, people console each other on the beach. Some of them are taking pictures or standing in awe of the Kraken and its size. There’s a cart near the boardwalk full of glow toys.
Rita's Cafe Chapter - "Attack on Rita's Cafe"
You’re in Rita’s Cafe and surveying the scene. Rita is behind the counter and wiping it down. People are chattering and laughing. Some are watching someone about to dive from the cliffside opposite the restaurant. It’s sunny and peaceful.
A long, spindly claw dripping with water is reaching up into the air behind a young Black girl, fear creeping onto her face, who is about to notice it.
The Kraken reaches over the guardrailing on the side of Rita’s Cafe and causes a scene on the deck! People are running for their lives, spilling over everything in the process, and you’re there trying to organize the escape for safety!
Description Note: this panel will be different based on the choices you make in the game.
- If you make the choice to stay in the restaurant… You’re with a family trying to stay quiet behind the counter out of the Kraken’s sight. You have your hands out and you’re motioning for them to stay calm.
- If you make the choice to go out to confront the Kraken… You run out of the cafe and point at the Kraken as it breathes heavily, emitting powerful jets out of its nose.
Description Note: this panel will be different based on the outcome for the choices you make in the game.
- If your attempt to calm down the family succeeds… You peek from behind the counter and you see the Kraken deciding to leave the restaurant for the ocean.
- If your attempt to calm down the family fails… the Kraken notices the family and thrashes, causing more damage to the restaurant with its claws and giant light orb antenna.
- If your attempt to throw something at the Kraken succeeds… You throw a plate full of kelp delicacies at the Kraken. It licks its own face and excitedly catches the kelp with a bite!
- If your attempt to lasso the Kraken succeeds… You throw a loop and manage to catch it on the Kraken’s light orb antenna! The Kraken is taken aback and fights to get the rope off of itself.
- If your choice to go out and do something about the Kraken fails… The Kraken thrashes and causes more damage to the restaurant! You’re thrown back by the thrashing and black out.
A bird’s eye view of the cafe’s deck, the cliffside opposite from it, and the ocean below. The Kraken’s tail is submerging into the water. Tables are broken and flipped over everywhere. Utensils are all over on the deck.
Everyone’s collecting their breaths and decompressing from the scary, dangerous experience that they’ve just had.
Museum Chapter - "Visit at the Museum"
You approach the Vine Island Museum. The day is nice. There are people resting on the grass next to the Museum. To your right, a family of an older woman in a wheelchair, a young boy, and a woman are about to enter the Museum.
Starla is in the lobby conversing with you. You both introduce yourself to each other and you ask Starla questions about her life. She expands on her background and goals. She is using the sign for “study”.
You’re in the Hall of Heroes. All kinds of people are all around the hall enjoying the exhibit. Rays of sunshine brightens the hall and the showcases.
A hologram display glows with a topographical map of Vine Island and the lighthouse. A display is next to it with menus and buttons for you to manipulate the hologram display with. Kat looks on approvingly with a smile.
A video of KelpCo employees presenting a golden orb taken from the kelp plays in the exhibit. Above is the KelpCo logo. Below is a showcase of KelpCo and its various processes. Kat is surprised by what you both learn!
Kat motions for you to look at the fossil exhibit. The exhibit is full of images of various fossils, evolutionary lineages, and size comparisons.
Boardwalk Chapter - "Fun at the Boardwalk"
The arcade is busy with young people hanging out and playing games! The machines from left to right: a blue-colored machine displaying virtual characters arguing with each other titled “Object!”, a machine titled “KUBY” with a yellow blob-like character sucking air, a pink-colored machine displaying a game on harvesting kelp, an octagon for you to play Virtual Reality games in, a light blue colored machine with a giant turtle and a bird, a dark blue machine titled “KRAKEN INVADER” where you must fend off the Kraken, and a basketball shooting game.
Description Note: Panel 2 and Panel 3 will switch positions depending on the order of choices you make in the game.
- Choosing to play either game in the Arcade will result in the game coming first in the comic panel.
- If you choose to play DST Crisis first… People that look obviously virtual and sheen-like are hounding you in all kinds of ways! You must get through the pack to get to work on time!
- If you choose to play Botcraft first… You’re in the middle of a grid-like world. Glowing blue and purple lines run parallel and intersect each other to create grids that continue into the horizon. You’re holding in a pickaxe. You must find a way to get on your virtual co-worker’s good side so you can both start building blocks!
Same panels as above. The game you play after your first choice is displayed here.
A wise plump mermaid sits on a treasure chest with ship remains and fishes all around here on the ocean bottom all enclosed in this machine. Text on top: “Scylla Tells-All”. On the bottom is a deposit for you to insert tokens in for Scylla to tell your fortunes.
You’ve just had a disappointing encounter with the KelpCo employee named Chance. He is oblivious and ignorant. You’ve just told Maya about what happened, so Maya is motioning for Chance to come over so she can teach him about deaf people and deaf culture. People are all around them on the boardwalk buying ice cream, chatting, and enjoying the boardwalk on this sunny day.
Docks Chapter - "Day at the Docks"
Milo is in his boat and motioning for you to come over!
You’re in the boat, but visibility is limited due to the fog that has suddenly appeared out of nowhere on the ocean.
- If you made the choice to assist Milo by using the Milo-Tool, a plunger-like device, to bring back tracking orbs… You’re using both hands to grip the Milo-Tool!
- If you made the choice to assist Milo by using the GPS device to navigate the waters… You are now holding up the device and tracking dots with your left index finger.
- If you made the choice to assist Milo by driving the boat… You’re now holding the steering wheel. You’re ready to go!
A golden dragonfly-like ocean creature jumps out of the water and bites on the tracking orb. Milo is shocked and taken back by the unexpected appearance! You both now must work together to get the orb away from the creature.
- If your attempt to assist Milo succeeds… Milo now has the tracking orb in his hands and he is happy!
- If your attempt to assist Milo fails… you both don’t get the tracking orb out of the water and Milo is let down. He watches the ocean creature disappear into the horizon
KelpCo Chapter - "The KelpCo Interview"
You’re at the base of the mountain. Kat is signing J-O-B with its right hand and pointing up at the KelpCo headquarters at the top of the mountain towering above all. The sun is shining brightly to the left of the summit. A trail snakes from your feet to the headquarters, creating two switchbacks along the way. Trees, plants, and creatures, all unique to Vine Island, line the trail.
Eaton Fogbane, the CEO of KelpCo, welcomes you into his office! You’ve prepared as much as possible in getting to this point, and now you’re ready to ace the interview with Mr. Fogbane.
Lighthouse Chapter - "Secret of the Lighthouse"
Description Note: The panel will be different based on the choices you make in the game. There are three versions.
- If you choose to use the sword… Kat has somehow transformed into a massive robot, just as big as Kraken, and now it has a sword in its right hand. Mecha-Kat and the Kraken, full of menacing energy, are about to meet on the turbulent sea while the storm is pouring and shooting off blasts of lightning! You’re in a pod, away from the battle that’s about to happen, and controlling Mecha-Kat.
- If you choose to use the shield… same scene as above, except Mecha-Kat has a massive shield in its hand.
- If you choose to use the laser… same scene as above, except Mecha-Kat’s right hand is now a laser cannon that’s charging up.
On top is a doodle of the Kraken that’s more like a crab with long legs and a beak. Next to it is another smaller diagram of the bottom view of the Kraken. In the bottom left corner are six variations of Kat’s face, all in different styles. Next to these variations are more diagrams of Kat and how it would function as a watch. They are: Kat with full limbs, hands, and feet; Kat is stretching out a long leg; Kat is flying like a helicopter; how the watch would secure onto the wrist; how Kat could spin and run.
A map of Vine Island and a front page newspaper clipping are both taped above the ocean with the moon high in the sky. The newspaper clipping from top to bottom: “THE VINERS”; “KRAKEN DEFEATED”; a photo of the Kraken washed up on the beach; “KELPCO CEO RESIGNS”; and a photo of Eaton Fogbane waving a white flag.
World Two: Revenge of the Deep Accessibility Guide ends here.